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Other notable weapons are three selectable cannons with expensive prices, that fire continuous instant beams capable of penetrating and destroying multiple targets in one shot. Some of the more original weapons in Raptor, compared to other shoot 'em ups, are the two types of selectable auto-tracking turrets. Some selectable weapons can only hit airborne targets, others only ground targets, while a few can hit both. During gameplay, when firing, only the currently selected selectable weapon will fire, though the currently selected weapon can be dynamically switched to deal with the appropriate situation. There are two major categories of weapons: the first type is always active (all carried weapons of this type will always fire simultaneously whenever the player shoots), and the second type is selectable. The player (there are four playable characters) starts out with only the default machine guns, and will eventually be able to buy or collect more weapons using a credit and purchase system menu before starting or after finishing a wave. After a couple dozen iterations or so, selling the gathered weapons will provide enough cash to buy most "equipped" weapons, at least the basic auto-tracking turret, and a couple of phase shields - enough to handle most levels as a Rookie. Damage sustained will remain though, as will collected weapons - as such, one technique to rapidly collect money is to start a level that has an expensive, collectible weapon at the start, collect the weapon, quit and start over. The player can decide to end a level prematurely, in which case they will lose all the money acquired since starting the level. ![]() However, there are no "lives" so the game is over when the player dies, although the player can reload a recently saved game. The Raptor jet is particularly durable compared to player-controlled craft of other scrolling shooters, which can be destroyed with a few hits. The amount of credits earned per enemy destroyed is usually proportional to how tough or dangerous it is, with some of them dropping additional credit bonuses. In the Outer Regions, the bosses are ground bases where the player has to take out their various component weapons.įor each target destroyed the player earns credits. While flying enemies are the most numerous, many ground targets (buildings, ships, vehicles, turrets) can be destroyed as well.īosses appear at the end of each wave or even halfway through the later, more difficult waves. There are no obstacles to avoid (except the enemy ships themselves). Some enemies will try to crash into the player. ![]() Most enemies move in pre-determined paths. Gameplay Enemies and credits Įnemies are destroyed purely for money. The night level in the Tango Sector is a well-illuminated city in Wave Eight, while the Outer Regions' is the "dark side" of the lunar body in Wave Three. Tango Sector and Outer Regions each have a special "night wave" with its own theme music. In Outer Regions, the player travels from different planets they consist of a lunar body (moon), a red planet similar to Mars, an ice world, a volcanic world, and finally a space station. At the end, in the jungle after destroying an ancient temple, the player has to defeat a huge aircraft which splits into three modules. These include a large water/chemical plant, farmland, jungle, city, and airbase. The Tango Sector is more distinctive, with each level following a different theme. (However, there is no background on why Lithos is the enemy, other than being suggested as a competitor of MegaCorps.) In the final wave, the player flies offshore to destroy the Lithos Petroleum rig. Large oil silos feature prominently in the early waves, and a refinery (tank farm) is found in the second-last wave. Starting at the coast and then moving inland, most of the targets are military bases and installations, and much of the terrain is barren land, with the occasional forests and rivers. ![]() The Bravo Sector is the most "generic" episode, with few features distinguishing each level. if the player beats the sector on Rookie and replays it, the difficulty will be set to Veteran. The difficulty is increased when the player does this however, e.g. Once a player beats a sector, they can replay it with all the money and weapons that they have accumulated. The full version of Raptor allows players to start out in any of the three campaigns, though playing them in order helps the player to more easily accumulate money for weapon and shield upgrades. The game is divided into three "sectors": Bravo Sector, Tango Sector, and Outer Regions, all of which have sub-missions called "waves", making for a total of 27 levels (9 per sector).
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